The Three Laws of Teams

i,Team
The famous science fiction writer, Isaac Asimov, forecasted the coming age of Robots with a series of entertaining stories involving dilemmas around the concept of the Three Laws of Robotics. Asimov’s work was brought to the big screen in the recent block-buster film starring Will Smith “i, Robot”. But can these laws also be applied to teams?

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A Design Framework for Bioteams

The Trinity of all Living Systems – A Design Framework for Bioteams. Dr Humberto Maturana and Dr Franciso Varela, 2 Chilean biologist/neuroscientists, in their ground-breaking book “The Tree of Knowledge – The Biological Roots of Human Understanding” [1] suggest a simple but profound model, represented graphically below, which wonderfully captures the essence of living systems.

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Top teams understand the 4 different types of Teamwork in Nature

What do we mean by “Teamwork”? We often talk about Teamwork as if its a singular thing however in nature there are 4 different types – each of which have a very precise meaning. I call these Solowork, Crowdwork, Groupwork and Teamwork itself. An effective team knows how and when to use each type – an ineffective team only uses one!

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Collective Intelligence For Teams Inspired From Nature

Whilst it’s true that the rise Artificial Intelligence threatens industries and jobs alike, it also presents an opportunity for humans and teams to embrace the new paradigm by staying one step ahead and making themselves smarter and more capable in harnessing collective intelligence. The term collective intelligence refers to the resulting knowledge or wisdom that ensues when many agents or individuals are involved in a group and where this type of ‘intelligence’ cannot exist through an individual endeavour. It is therefore important that in the face of tectonic shifts in technology and the rise of intelligent machines coupled with the threat of automation; teams and humans embrace a form of ‘swarming’ in order to not only future proof themselves but create the right type of environment to achieve outcomes that could not be reached through individual pursuits. In this article, I refer to various examples of how Nature’s team achieve this ‘swarm intelligence’ and appropriate how these can be achieved in the organisational setting through Bioteaming.

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How good a team leader are you? Try my Team Leadership Assessment!

As a team leader you have two distinct leadership responsibilities – Managing the Individuals and Managing the Team. Leaders who fixate on managing the individuals tend to have happy teams which unfortunately under-perform in terms of deadlines, quality, customer satisfaction and budgets! Leaders who obsess on managing the team may hit most of these targets but at the expense of team member Alienation, Burnout, Compliance, Disinterest and eventually Exiting (easy to remember – ABCDE!). Great Team Leaders manage both responsibilities. Here is a simple framework with a nice supporting spreadsheet to help you assess and improve your leadership:

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Customer Intelligence and Teamwork Drive Innovation

Innovation happens in many places and has many faces. Enterprises are required to nurture internal processes that work in sync like ecosystems to encourage front line intelligence to feed ideas through to management so that services, products, processes and teamwork ensues collaboratively to deliver benefits to the Value Chain. This requires effective team work and a supporting methodology that aims to treat your team more like an agile soccer team if you think about it so that anyone can effectively take control of the ball and score the goal.

In the book “Competing Against Luck: The Story of Innovation and Customer Choice” by Harvard Business School professor Clayton Christensen; the core concept of the “Job To Be Done” theory is introduced which is hugely relevant for enterprises wanting to leverage collaborative team work in creating value. The theory stresses that in order to drive organisational product, service and process excellence; we need to focus on alleviating the forces of anxiety, inertia, substitution and resistance across both the customer and employee value chain. Christensen articulates a mechanism to achieve this by firstly creating “specs” that define what outcomes and values are required in order to lead to customers or employees firing old methods, solutions, products and services and adopting new ones. In doing so, the product development team (as an example of a department vested with solving consumer problems) will be satisfied as they have induced consumer adoption either by bringing non-consumption into consuming contexts or working on incremental product and service innovation. Christensen states that “The circumstance is fundamental to defining the job (and finding a solution for it), because the nature of the progress desired will always be strongly influenced by the circumstance”.
This is important as traditionally, managers usually follow one of four primary organising principals in their innovation quest (or some composite therefore) being product attributes, customer characteristics, trends and/or competitive response. The challenge here is that these are not bad or wrong but they are essentially sampling of the most common and are insufficient and therefore not predictive of customer behaviours. In this article, I allude to how the Bioteaming action rules across the Organization, Execution and Connectivity Zone facilitates the dynamics required to solve the ‘job to be done’.

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Free High Performing Teams Instant Healthcheck Tool Spreadsheet

An important free tool which I provide with my new book ‘A Systematic Guide to High Performing Teams‘ is a Team Process Health Check Spreadsheet written in Microsoft Excel. The spreadsheet allows you to rapidly assess each of 16 important team process elements on a scale of 0-3 ranging from ‘totally absent’ to ‘present and effective’.

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The evolution of effective team working and how you can accelerate it!

By observing newly formed and existing teams playing business simulations I have learned some important insights into how team-working ‘evolves’ and offer here some specific ideas on how you might accelerate this evolution in your own organizational teams.
On the road to Effective Team Collaboration there seems to be two intermediate phases of ‘naïve collaboration’ which many teams seem to go through – Hyper-Communication and Over-Delegation.

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How To Optimise Team Size In Uncertain Environments

Image Source: Wolf Pack Explains ‘Alpha’ Behavior

The law of requisite variety (a term originally rooted as the first law of cybernetics) states that “If a system is to be stable, the number of states of its control mechanism must be greater than or equal to the number of states in the system being controlled” . In enterprise contexts, this means that that teams and organisations need to nurture their ability to handle dynamic and complex changes stemming from the external environment and have enough structured capacity to react with collective resources in the face of these stimuli so as to not fail and become a ‘un-viable system’.

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