Articles Tagged With: "simulators"
I am very pleased to announce the release of my new guide book:
A SYSTEMATIC GUIDE TO GAME-BASED LEARNING (GBL) IN ORGANIZATIONAL TEAMS.
My friend Charles Jennings who introduces the book kindly notes in his foreword that 'it provides a deep analysis and clear guidance to help practitioners develop effective social game-based learning solutions'.
I am pleased to release a new white paper "A Leaders Guide to creating High Performing Teams (HPTs)". This 15-page executive guide, aimed at leaders and managers in all sizes and types of organisation, proposes and explains a pragmatic and comprehensive framework for the necessary interventions required to successfully introduce High Performing Teams (HPTs) into organisations.
I would like to share with you a very simple model I use for helping teams become more High Performing which addresses 4 key aspects of teams - Communications, Alignment, Meetings and Support ("CAMP").
"How do you justify investment in a specific people development activity (e.g. Leadership, Change Management, Learning or Behaviour Change), such as a business simulation game, in a straightforward but credible way"? Here is a simple Excel-based tool which will get you started and which you can easily enhance if you need more.
I am pleased to announce that I have just launched the Dashboard Simulations Blog where I will publish articles on the topics of Business Simulation Games, Informal Learning, Gamification, Experiential Learning and Game-based Learning. It comes pre-loaded with a number of articles the most recent of which is A team game engagement process which guarantees transformative learning.
I am pleased to announce a new high performing team business simulation game, CHAPTER, which in a half-day puts you through your paces as the newly appointed manager of a ten-person team. To keep you on your toes your CEO just made your team the high profile pilot project for High Performing Teams across the whole company! The simulation integrates best practices from Informal Learning, Game-based Learning and Business Simulation.
I have invited leading Business Continuity Management (BCM) expert Pierre Wettergren to write a short guest blog on Bioteams.com to introduce this increasingly critical topic. Over the last 6 months Pierre and I have been collaborating on the design of a customisable BCM Simulation Game for Teams, which we call BCM eMATCH which allows them to run a virtual business and "what-if" the impact of different BCM strategies in response to changes and shocks their market conditions and internal operations.
This article explores how you can create and quickly deliver short Values/Behaviour Clarification Questionnaires to engage business communities on leadership development and change management programmes about key values and the critical behaviours needed to support them in order to improve individual and team performance.
Over the part few years I have been running in-house business games with a number of major enterprises who form executive teams for a global enterprise for a three year period over a single (intensive) day. So far 15 teams, of different levels of seniority, have fully completed the games. Based on observing and analyzing performance in these games I believe I have uncovered 6 critical differences between top performers and the rest in the areas of leadership and decision-making.
Most approaches to project management concentrate on the tasks which need to be successfully completed to achieve the project goal. Important as this is, it is at most only half of the story of successful project management. The C3 approach addresses the hidden side of project management - the people-collaboration-end-result perspective and is also a powerful tool for conducting a quick project healthcheck.
I had a fascinating conversation with Rini Das, CEO of Pakra Games, where we discussed my work on business games and how it related to the theories and practices of bioteams which Rini subsequently published here.
Over the last 6 months I have been designing, testing and piloting an exciting new Change Management Game for leaders and teams which lets them experience what it is like to lead a complete 9-month change management project over the course of a single day. The development process forced me to think through what I really believe to be the key principles of change management in a sufficiently clear and concrete way to be able to design an online/offline game round them. Here is what I ended up with:
Strategy and Business Magazine has just published an excellent in-depth article "The Dueling Myths of Business" based on the work of scenario planning expert Betty Sue Flowers who worked with Royal Dutch Shell PLC and the world of big government where she helped draft many influential scenario planning reports.
ISEE Systems, a leading developer of business simulation tools, have published reviews of two of the new Dashboard Business Simulation Games developed using the ithink platform. These team games enable companies to share their own best practice (learn from others) in a way that really sticks and to put staff into difficult but realistic decision-making situations where if they make a mistake it does not cost the business!
There are two neat tools you can use to quickly turn excel spreadsheets into online simulations, what-if models and dashboards. They are Simulate from Forio and Crystal Presentation Design (formerly known as xcelsius) from SAP. Here's the lowdown.
Bioteams readers might be interested to know that I have just launched Cohort - an Online Change Management Game which challenges players to explore different strategies to gain the support of a group of senior executives for a major change initiative. The game is designed to be used in leadership development workshops with up to 20 participants playing competitively in teams.
Carlton Reeve has written an excellent series of five articles in Play with Learning which compares and contrasts the 5 main theories of learning (Behaviourism, Cognitivism, Constructivist, Experientialism and Social Learning) which underpin personal learning. Carlton also identifies different computer games founded on each theory. I have produced a short synopsis here with links to the 5 original articles which are well worth studying.
Gamification, the use of game play mechanics for non-game applications, is a very topical area with many enterprises exploring how they might use it to generate new levels of engagement with their staff or customers (current and prospective). In this article I review some popular gamification approaches/techniques and provide a reading list for further study. I cover 4 key aspects of Gamification: Objectives, Frameworks, Building Blocks and Implementation Risks/Mitigations.
I am pleased to announce the development of a unique Business Social Media Impact Forecasting Simulator which provides a simple but scientific approach to developing clear and credible forecasts of the impact including financial benefits of social media campaigns before they are undertaken.
There are a plethora of excel add-Ins out there, many of which aim to improve or extend a feature which excel already performs. I am not much interested in these but what I am interested in is add-ins which enable you to do something really useful which you cannot currently do in excel. In this article I introduce seven excel add-ins which meet this criterion - NodeXL, Solver, Rainbow, Spreadsheet Converter, Crystal Ball, Fractal Maps and XCell Compiler.