Articles Tagged With: "learning"
I am very pleased to announce the release of my new guide book:
A SYSTEMATIC GUIDE TO GAME-BASED LEARNING (GBL) IN ORGANIZATIONAL TEAMS.
My friend Charles Jennings who introduces the book kindly notes in his foreword that 'it provides a deep analysis and clear guidance to help practitioners develop effective social game-based learning solutions'.
Carlton Reeve has written an excellent series of five articles in Play with Learning which compares and contrasts the 5 main theories of learning (Behaviourism, Cognitivism, Constructivist, Experientialism and Social Learning) which underpin personal learning. Carlton also identifies different computer games founded on each theory. I have produced a short synopsis here with links to the 5 original articles which are well worth studying.
Many business models used by enterprises have never been calibrated using the organisation's own historical data which seriously undermines their usefulness. This is generally not due to the lack of historical data but because of the way the models have been designed. So can you build business models which do not suffer from this fatal flaw? Absolutely!
In an excellent article in The Observer, Keith Stuart argues that the reason video games are so popular is not because we are simply escaping reality but because the best of these games provide us with valuable experiences in learning, autonomy, authority, feedback and risk-taking. This argument also resonates with a book I am reading "Reality is Broken" by Jane McGonigal.
I have been thinking for a long time about developing an online game for High-Performing Teams which was complex enough to be useful but simple enough to be usable! I am pleased to introduce the A4 Team Game (Alignment, Attitudes, Attention and Autonomy) which can be configured for different team challenges and runs on the desktop, the web or even embedded in other applications.
David Wilcox (Social Reporter) chats with me (Ken Thompson (Bioteams)) on his video phone about how best to engage people, and whether you could "sell" them social media (knowing you can't really).
Business veterans claim you cannot teach 'experience', but European researchers say you can. The team developed software that helps players acquire real-life skills and realistic experiences through game playing. But this game is no executive toy. The interactive software has caught the imagination of both business colleges and major enterprises.